![]() ![]() The refraction parameter can be ignored here, it is a current interface issue. ![]() The IOR is a material specific parameter and can be find for example at this list here (link wanted). If we add a reflection layer and set the reflection map type to "fresnel", than we get shiny material like shiny plastic or Ceramic. Textures are using the map channels of the McNeel ? mapping tool (RCM). ![]() The edito will open per mouse click on the little "m". The color can be set per Rhino color chooser or texture editor. It looks like loot (Plasticine) or a dull plastic. If the user like to see the difference between two material settings per preview, than the prepass of the preview window should be disabled per RMB at the preview window.ĭiffuse material Simple to create and fast to calculate - the diffuse material. The preview window dosn't show the current selected material, it show the last rendered preview.Īll example renderings are done in full adaptive mode and noisethreshold 0.02 (good preview quality). Additional layers can be placed per RMB click on a layer type. The default material contain one acitve diffuse layer. All layers are in order like placed on the material from top to down. A layer type can contain unlimited layers. A material can based on four layer types - emissive, reflection, diffuse and refraction. Per right mouse button (RMB) click on the "Scene Materials" materials can be imported, added new or purged unused materials. Materials Introduction The material editor can be open per Rhino3D menu "Vray" -> "Material Editor". TWiki > VfR Web > UserTutorials > TutorialM ![]()
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